예제 #1
0
 public void ResetPlayer()
 {
     Debug.Log("Resetting the player");
     rigid.Sleep();
     transform.position  = startPos;
     transform.rotation  = startRot;
     currentRailPosition = RailPosition.Center;
 }
예제 #2
0
 void Awake()
 {
     rigid                       = GetComponentInChildren <Rigidbody>();
     startPos                    = transform.position;
     startRot                    = transform.rotation;
     railsPositions              = new Vector3(transform.position.x - 3f, transform.position.x, transform.position.x + 3f); // Positions for the rails which the player moves along (L , C , R)
     currentRailPosition         = RailPosition.Center;
     defaultRigidbodyConstraints = RigidbodyConstraints.FreezePositionX | RigidbodyConstraints.FreezePositionZ | RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezeRotationZ;
 }
예제 #3
0
 void CheckRailPosition_AttemptMove(RailPosition direction)
 {
     if (direction == RailPosition.Left)
     {
         if (currentRailPosition == RailPosition.Left)
         {
             return;
         }
         else if (currentRailPosition == RailPosition.Center)
         {
             transform.position  = new Vector3(railsPositions[0], transform.position.y, transform.position.z);
             currentRailPosition = RailPosition.Left;
         }
         else if (currentRailPosition == RailPosition.Right)
         {
             transform.position  = new Vector3(railsPositions[1], transform.position.y, transform.position.z);
             currentRailPosition = RailPosition.Center;
         }
     }
     else if (direction == RailPosition.Right)
     {
         if (currentRailPosition == RailPosition.Right)
         {
             return;
         }
         else if (currentRailPosition == RailPosition.Center)
         {
             transform.position  = new Vector3(railsPositions[2], transform.position.y, transform.position.z);
             currentRailPosition = RailPosition.Right;
         }
         else if (currentRailPosition == RailPosition.Left)
         {
             transform.position  = new Vector3(railsPositions[1], transform.position.y, transform.position.z);
             currentRailPosition = RailPosition.Center;
         }
     }
 }