private void findImage() { switch (CardBack.Kind) { case (CardBack.BackType.HALLOWEEN): { backgroundImage = CardImageHelper.getResource("halloween_back"); } break; case (CardBack.BackType.NINJA): { backgroundImage = CardImageHelper.getResource("ninja_back"); } break; case (CardBack.BackType.WALUIGI): { backgroundImage = CardImageHelper.getResource("waluigi_back"); } break; case (CardBack.BackType.GEORGE): { backgroundImage = CardImageHelper.getResource("washington_back"); } break; case (CardBack.BackType.CANADA): { backgroundImage = CardImageHelper.getResource("canada_back"); } break; } }
private void dealCards() { deck.shuffleDeck(); Tuple <int, int>[] cards = new Tuple <int, int> [5]; int index = 0; foreach (PictureBox playerCardPic in playerCardPics) { CardType card = deck.nextCard(); //CardType card = new CardType(index, inde); cards[index++] = card; playerCardPic.BackgroundImage = CardImageHelper.cardToBitmap(card); } dealerHand = new Hand(cards); cards = new CardType[5]; index = 0; foreach (PictureBox dealerCardPic in dealerCardPics) { CardType card = deck.nextCard(); //CardType card = new CardType(index, inde); cards[index++] = card; dealerCardPic.BackgroundImage = CardImageHelper.cardToBitmap(card); } playerHand = new Hand(cards); lblHandType.Text = playerHand.getHandType().ToString(); Dlhandtype.Text = "D : " + dealerHand.getHandType().ToString(); checkWin(playerHand.getHandType(), dealerHand.getHandType()); }
/// <summary> /// Hides all of participants cards /// </summary> public void hideCards() { CardType[] cards = hand.getCards(); for (int i = 0; i < cards.Length; i++) { cardPics[i].BackgroundImage = CardImageHelper.cardBackToBitmap(); } showHand = false; handLabel.Visible = false; }
// deal cards to the player and dealer private void dealCards() { // first shuffle the deck deck.shuffleDeck(); //set dealer's bet if (dealerPoints >= blind) { Random uhh = new Random(); dealerBet = uhh.Next(blind, dealerPoints); } //If he doesn't have enough, he's all in else { dealerBet = dealerPoints; } bet = 0; // create an array of tuple that represents a card - the first integer is the face while the second // integer is the suit Tuple <int, int>[] cards = new Tuple <int, int> [5]; // grab a new card for each card the player needs and give the card its respective image int index = 0; foreach (PictureBox playerCardPic in playerCardPics) { CardType card = deck.nextCard(); cards[index++] = card; playerCardPic.BackgroundImage = CardImageHelper.cardToBitmap(card); } // set these cards as the player's hand, then start creating the dealer's hand playerHand = new Hand(cards); cards = new CardType[5]; index = 0; // grab a new card for each card the dealer needs and give the card its respective image foreach (PictureBox dealerCardPic in dealerCardPics) { CardType card = deck.nextCard(); cards[index++] = card; // change the dealer's card back depending on the theme selected from settings dealerCardPic.BackgroundImage = backgroundImage; } // set those cards as the dealer's hand and then determine the best combination of cards in the // player's hand dealerHand = new Hand(cards); label1.Text = playerPoints.ToString(); label_hand_type.Text = playerHand.getHandType().ToString(); }
private void revealDealerHand() { Tuple <int, int>[] cards = new Tuple <int, int> [5]; cards = dealerHand.getCurrentHand(); int index = 0; foreach (PictureBox dealerCardPic in dealerCardPics) { dealerCardPic.BackgroundImage = CardImageHelper.cardToBitmap(cards[index]); index++; } roundUpdate(); }
private void dealCards() { deck.shuffleDeck(); Tuple <int, int>[] cards = new Tuple <int, int> [5]; int index = 0; foreach (PictureBox playerCardPic in playerCardPics) { CardType card = deck.nextCard(); //CardType card = new CardType(index, inde); cards[index++] = card; playerCardPic.BackgroundImage = CardImageHelper.cardToBitmap(card); } dealerHand = new Hand(cards); cards = new CardType[5]; index = 0; foreach (PictureBox dealerCardPic in dealerCardPics) { CardType card = deck.nextCard(); //CardType card = new CardType(index, inde); cards[index++] = card; dealerCardPic.BackgroundImage = CardImageHelper.cardToBitmap(card); } playerHand = new Hand(cards); lblHandType.Text = "P: " + playerHand.getHandType().ToString(); Dlhandtype.Text = "D: " + dealerHand.getHandType().ToString(); //call for checkWin function checkWin(playerHand.getHandType(), dealerHand.getHandType()); if (bal == 0) { button1.Enabled = false; } //code that's probably useless now /*if (playerHand.getHandType() < dealerHand.getHandType()) * { * handwinloss.Text = "Player win"; * } * else * handwinloss.Text = "Player Lose";*/ }
private void dealCards() { deck.shuffleDeck(); Tuple <int, int>[] cards = new Tuple <int, int> [5]; int index = 0; foreach (PictureBox playerCardPic in playerCardPics) { CardType card = deck.nextCard(); //CardType card = new CardType(index, inde); cards[index++] = card; playerCardPic.BackgroundImage = CardImageHelper.cardToBitmap(card); } playerHand = new Hand(cards); lblHandType.Text = playerHand.getHandType().ToString(); cards = new CardType[5]; index = 0; foreach (PictureBox dealerCardPic in dealerCardPics) { CardType card = deck.nextCard(); //CardType card = new CardType(index, inde); cards[index++] = card; dealerCardPic.BackgroundImage = CardImageHelper.cardToBitmap(card); } dealerHand = new Hand(cards); lblHandTypeDealer.Text = dealerHand.getHandType().ToString(); if (playerHand.getHandType() == dealerHand.getHandType()) { lblWin.Text = "Draw"; } else if (playerHand.getHandType() < dealerHand.getHandType()) { lblWin.Text = "You Win!"; } else { lblWin.Text = "You Lose"; } }
private void dealCards() { deck.shuffleDeck(); Tuple <int, int>[] cards = new Tuple <int, int> [5]; int index = 0; foreach (PictureBox playerCardPic in playerCardPics) { CardType card = deck.nextCard(); //CardType card = new CardType(index, inde); cards[index++] = card; playerCardPic.BackgroundImage = CardImageHelper.cardToBitmap(card); } dealerHand = new Hand(cards); cards = new CardType[5]; index = 0; foreach (PictureBox dealerCardPic in dealerCardPics) { CardType card = deck.nextCard(); //CardType card = new CardType(index, inde); cards[index++] = card; dealerCardPic.BackgroundImage = CardImageHelper.cardToBitmap(card); } playerHand = new Hand(cards); lblHandType.Text = playerHand.getHandType().ToString(); // set up timer MyTimer.Stop(); TimerLabel.ForeColor = System.Drawing.Color.Black; TimerLabel.Text = "30 seconds remaining"; startTime = DateTime.Now; lblHandType.Text = playerHand.getHandType().ToString(); // start timer MyTimer.Tick += (s, ev) => { TimerLabel.Text = String.Format("{0:00} seconds remaining", 30 - (DateTime.Now - startTime).Seconds); }; MyTimer.Interval = 1000; MyTimer.Tick += new EventHandler(MyTimer_Tick); MyTimer.Start(); }
public void refreshCardPics(String p) { int index = 0; if (p == "player") { foreach (PictureBox playerCardPic in playerCardPics) { CardType card = deck.nextCard(); cards[index++] = card; playerCardPic.BackgroundImage = CardImageHelper.cardToBitmap(card); } } else if (p == "dealer") { foreach (PictureBox dealerCardPic in dealerCardPics) { CardType card = deck.nextCard(); cards[index++] = card; dealerCardPic.BackgroundImage = CardImageHelper.cardToBitmap(card); } } }
// MadG: Moved discard logic to its own method private void discard(Hand x) { cards = new Tuple <int, int> [5]; if (!dealerDiscard) { if (picHilight1.Visible) { picHilight1.Visible = !picHilight1.Visible; CardType card = deck.nextCard(); cards[0] = card; picCard1.BackgroundImage = CardImageHelper.cardToBitmap(card); } else { cards[0] = playerCards[0]; } if (picHilight2.Visible) { picHilight2.Visible = !picHilight2.Visible; CardType card = deck.nextCard(); cards[1] = card; picCard2.BackgroundImage = CardImageHelper.cardToBitmap(card); } else { cards[1] = playerCards[1]; } if (picHilight3.Visible) { picHilight3.Visible = !picHilight3.Visible; CardType card = deck.nextCard(); cards[2] = card; picCard3.BackgroundImage = CardImageHelper.cardToBitmap(card); } else { cards[2] = playerCards[2]; } if (picHilight4.Visible) { picHilight4.Visible = !picHilight4.Visible; CardType card = deck.nextCard(); cards[3] = card; picCard4.BackgroundImage = CardImageHelper.cardToBitmap(card); } else { cards[3] = playerCards[3]; } if (picHilight5.Visible) { picHilight5.Visible = !picHilight5.Visible; CardType card = deck.nextCard(); cards[4] = card; picCard5.BackgroundImage = CardImageHelper.cardToBitmap(card); } else { cards[4] = playerCards[4]; } x = new Hand(cards); playerHand = x; lblHandType.Text = x.getHandType().ToString(); } else { if (willDiscard[0]) { CardType card = deck.nextCard(); cards[0] = card; pictureBox1.BackgroundImage = CardImageHelper.cardToBitmap(card); } else { cards[0] = dealerCards[0]; } if (willDiscard[1]) { CardType card = deck.nextCard(); cards[1] = card; pictureBox2.BackgroundImage = CardImageHelper.cardToBitmap(card); } else { cards[1] = dealerCards[1]; } if (willDiscard[2]) { CardType card = deck.nextCard(); cards[2] = card; pictureBox3.BackgroundImage = CardImageHelper.cardToBitmap(card); } else { cards[2] = dealerCards[2]; } if (willDiscard[3]) { CardType card = deck.nextCard(); cards[3] = card; pictureBox4.BackgroundImage = CardImageHelper.cardToBitmap(card); } else { cards[3] = dealerCards[3]; } if (willDiscard[4]) { CardType card = deck.nextCard(); cards[4] = card; pictureBox5.BackgroundImage = CardImageHelper.cardToBitmap(card); } else { cards[4] = dealerCards[4]; } x = new Hand(cards); dealerHand = x; lblDealerHand.Text = x.getHandType().ToString(); dealerDiscard = false; } }
private void discardCards() { Tuple <int, int>[] playerCards = new Tuple <int, int> [5]; playerCards = playerHand.getCurrentHand(); if (checkBox1.Checked == true) { CardType playerCard = deck.nextCard(); playerCards[0] = playerCard; checkBox1.Checked = false; } if (checkBox2.Checked == true) { CardType playerCard = deck.nextCard(); playerCards[1] = playerCard; checkBox2.Checked = false; } if (checkBox3.Checked == true) { CardType playerCard = deck.nextCard(); playerCards[2] = playerCard; checkBox3.Checked = false; } if (checkBox4.Checked == true) { CardType playerCard = deck.nextCard(); playerCards[3] = playerCard; checkBox4.Checked = false; } if (checkBox5.Checked == true) { CardType playerCard = deck.nextCard(); playerCards[4] = playerCard; checkBox5.Checked = false; } int playerIndex = 0; foreach (PictureBox playerCardPic in playerCardPics) { playerCardPic.BackgroundImage = CardImageHelper.cardToBitmap(playerCards[playerIndex]); playerIndex++; } playerHand = new Hand(playerCards); label_hand_type.Text = playerHand.getHandType().ToString(); Random RNG = new Random(); // create an array of tuple that represents a card - the first integer is the face while the second // integer is the suit Tuple <int, int>[] cards = new Tuple <int, int> [5]; int numberDealerToDiscard = RNG.Next(1, 6); //Create the array based off of the amount of cards the RNG gave us int index = 0; cards = dealerHand.getCurrentHand(); // grab a new card for each card the dealer needs for (int l = 0; l < numberDealerToDiscard; l++) { CardType card = deck.nextCard(); cards[index++] = card; } foreach (PictureBox dealerCardPic in dealerCardPics) { // change the dealer's card back depending on the theme selected from settings dealerCardPic.BackgroundImage = backgroundImage; } // set those cards as the dealer's hand dealerHand = new Hand(cards); button_discard.Enabled = false; }