public static int constructor(IntPtr l) { int result; try { int num = LuaDLL.lua_gettop(l); if (num == 1) { HeroJob o = new HeroJob(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } else if (num == 2) { HeroJob other; LuaObject.checkType <HeroJob>(l, 2, out other); HeroJob o = new HeroJob(other); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } else { result = LuaObject.error(l, "New object failed."); } } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public HeroData(string uid, HeroDataRow dataRow, HeroJob heroJob, double exp, int level, List <string> skills) : base(uid, dataRow.ID, dataRow.Name, skills, heroJob.InitHp, heroJob.InitMp, heroJob.InitAtk, heroJob.InitDef, level, heroJob.HPGrowthRate, heroJob.MPGrowthRate, heroJob.AtkGrowthRate, heroJob.DefGrowthRate) { Job = dataRow.Job; HeadImageKey = HEAD_IMAGE_KEY_PREFIX + heroJob.HeadImageKey; DeathImageKey = DEATH_IMAGE_KEY_PREFIX + heroJob.DeathImageKey; Exp = exp; }
public List <DIYTableData> GetDIYTableDatasByHeroJobAndSex(HeroJob heroJob, HeroSex sex) { List <DIYTableData> dIYTableDatas = new List <DIYTableData>(); foreach (KeyValuePair <int, DIYTableData> item in DIYTableDataDic) { if (item.Value.job == (int)heroJob && item.Value.sex == (int)sex) { dIYTableDatas.Add(item.Value); } } return(dIYTableDatas); }
public Hero OnRandomOneHero() { HeroJob heroJob = (HeroJob)Random.Range((int)HeroJob.Archer, (int)HeroJob.NULL); HeroSex sex = Random.Range(0, 100) > 50 ? HeroSex.Female : HeroSex.Male; HeroQuality heroQuality = (HeroQuality)Random.Range((int)HeroQuality.B, (int)HeroQuality.NULL); Hero hero = new Hero { id = GetRandomId(), heroLevel = 1, heroJob = heroJob, heroQuality = heroQuality, heroSex = sex }; ///////获取身体///////////////////////////////////////////// List <DIYTableData> dIYTableDatas = DataManager.GetInstance().GetDIYTableDatasByHeroJobAndSex(heroJob, sex); if (dIYTableDatas.Count > 0) { int bodyIndex = Random.Range(0, dIYTableDatas.Count); DIYTableData body = dIYTableDatas[bodyIndex]; hero.heroPartDic[HeroPart.Body] = body.id; } List <DIYTableData> dIYTableDataHairs = DataManager.GetInstance().GetDIYTableDatasByHeroPartAndSex(HeroPart.Hair, sex); if (dIYTableDataHairs.Count > 0) { int hairIndex = Random.Range(0, dIYTableDataHairs.Count); DIYTableData hairdata = dIYTableDataHairs[hairIndex]; hero.heroPartDic[HeroPart.Hair] = hairdata.id; } int min_age = DataManager.instance.GetConfigValueToInt("min_age"); int max_age = DataManager.instance.GetConfigValueToInt("max_age"); int have_beard_age = DataManager.instance.GetConfigValueToInt("have_beard_age"); int age = Random.Range(min_age, max_age); //随机年龄 if (age < have_beard_age && sex == HeroSex.Male) //xx岁以下不添加胡子 { List <DIYTableData> dIYTableDataBeards = DataManager.GetInstance().GetDIYTableDatasByHeroPartAndSex(HeroPart.Beard, sex); if (dIYTableDataBeards.Count > 0) { int beardIndex = Random.Range(0, dIYTableDataBeards.Count); DIYTableData bearddata = dIYTableDataBeards[beardIndex]; hero.heroPartDic[HeroPart.Beard] = bearddata.id; } } return(hero); }
public static int get_JobConnectionInfo(IntPtr l) { int result; try { HeroJob heroJob = (HeroJob)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, heroJob.JobConnectionInfo); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int GetModelSkinResourceInfo(IntPtr l) { int result; try { HeroJob heroJob = (HeroJob)LuaObject.checkSelf(l); ConfigDataModelSkinResourceInfo modelSkinResourceInfo = heroJob.GetModelSkinResourceInfo(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, modelSkinResourceInfo); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_ModelSkinId(IntPtr l) { int result; try { HeroJob heroJob = (HeroJob)LuaObject.checkSelf(l); int modelSkinId; LuaObject.checkType(l, 2, out modelSkinId); heroJob.ModelSkinId = modelSkinId; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_JobLevel(IntPtr l) { int result; try { HeroJob heroJob = (HeroJob)LuaObject.checkSelf(l); int jobLevel; LuaObject.checkType(l, 2, out jobLevel); heroJob.JobLevel = jobLevel; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_Achievements(IntPtr l) { int result; try { HeroJob heroJob = (HeroJob)LuaObject.checkSelf(l); HashSet <int> achievements; LuaObject.checkType <HashSet <int> >(l, 2, out achievements); heroJob.Achievements = achievements; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int PbHeroJobToHeroJob_s(IntPtr l) { int result; try { ProHeroJob pbHeroJob; LuaObject.checkType <ProHeroJob>(l, 1, out pbHeroJob); HeroJob o = HeroJob.PbHeroJobToHeroJob(pbHeroJob); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int HeroJobToPBHeroJob_s(IntPtr l) { int result; try { HeroJob heroJob; LuaObject.checkType <HeroJob>(l, 1, out heroJob); ProHeroJob o = HeroJob.HeroJobToPBHeroJob(heroJob); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int BattleHeroJobToHeroJob_s(IntPtr l) { int result; try { BattleHeroJob battleHeroJob; LuaObject.checkType <BattleHeroJob>(l, 1, out battleHeroJob); HeroJob o = BattleHeroJob.BattleHeroJobToHeroJob(battleHeroJob); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
// Token: 0x06010B3F RID: 68415 RVA: 0x00455D5C File Offset: 0x00453F5C public bool IsJobMaster() { if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_IsJobMaster_hotfix != null) { return(Convert.ToBoolean(this.m_IsJobMaster_hotfix.call(new object[] { this }))); } BJLuaObjHelper.IsSkipLuaHotfix = false; HeroJob job = this.m_hero.GetJob(this.JobConnectionInfo.ID); if (job == null) { return(false); } int jobLevel = job.JobLevel; int num = this.JobConnectionInfo.m_jobLevelInfos.Length - 1; return(jobLevel == num); }
public static int IsLevelMax(IntPtr l) { int result; try { int num = LuaDLL.lua_gettop(l); if (num == 1) { HeroJob heroJob = (HeroJob)LuaObject.checkSelf(l); bool b = heroJob.IsLevelMax(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, b); result = 2; } else if (num == 2) { HeroJob heroJob2 = (HeroJob)LuaObject.checkSelf(l); int jobLevel; LuaObject.checkType(l, 2, out jobLevel); bool b2 = heroJob2.IsLevelMax(jobLevel); LuaObject.pushValue(l, true); LuaObject.pushValue(l, b2); result = 2; } else { LuaObject.pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function IsLevelMax to call"); result = 2; } } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
// Token: 0x06010D9F RID: 69023 RVA: 0x0045D860 File Offset: 0x0045BA60 public void InitConditionItem(ConfigDataJobUnlockConditionInfo condition, HeroJob heroJob) { if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_InitConditionItemConfigDataJobUnlockConditionInfoHeroJob_hotfix != null) { this.m_InitConditionItemConfigDataJobUnlockConditionInfoHeroJob_hotfix.call(new object[] { this, condition, heroJob }); return; } BJLuaObjHelper.IsSkipLuaHotfix = false; this.ConditionInfo = condition; this.m_text.text = condition.Desc; bool active = true; ProjectLPlayerContext projectLPlayerContext = GameManager.Instance.PlayerContext as ProjectLPlayerContext; if (condition.ID != 0) { active = (heroJob != null && heroJob.Achievements.Contains(condition.ID)); } else if (condition.ItemCost.Count != 0) { foreach (Goods goods in condition.ItemCost) { int bagItemCountByType = projectLPlayerContext.GetBagItemCountByType(GoodsType.GoodsType_Item, goods.Id); if (bagItemCountByType < goods.Count) { active = false; break; } } } this.m_finishTag.SetActive(active); }
public Dictionary <HeroJob, List <string> > GetFileNameByPathForDIY(string path, string format) { Dictionary <HeroJob, List <string> > names = new Dictionary <HeroJob, List <string> >(); //1、获得当前运行程序的路径 string rootPath = Directory.GetCurrentDirectory(); //C#遍历指定文件夹中的所有文件 DirectoryInfo TheFolder = new DirectoryInfo(path); if (!TheFolder.Exists) { return(null); } DirectoryInfo[] directoryInfos = TheFolder.GetDirectories(); for (int i = 0; i < directoryInfos.Length; i++) { //FileInfo[] fileInfosAll = directoryInfos[i].GetFiles(directoryInfos[i].FullName, SearchOption.AllDirectories); DirectoryInfo[] directoryInfos2 = directoryInfos[i].GetDirectories(); for (int k = 0; k < directoryInfos2.Length; k++) { FileInfo[] fileInfos = directoryInfos2[k].GetFiles(); //遍历文件 foreach (FileInfo NextFile in fileInfos) { //if (NextFile.Name == "0-0-11.grid") // continue; // 获取文件完整路径 //string heatmappath = NextFile.FullName; HeroJob keyname = HeroJob.NULL; if (NextFile.Directory.Name.Contains("Archer")) { keyname = HeroJob.Archer; } if (NextFile.Directory.Name.Contains("Knight")) { keyname = HeroJob.Warrior; } if (NextFile.Directory.Name.Contains("Long Dress") || NextFile.Directory.Name.Contains("Long Robe")) { keyname = HeroJob.Priest; } if (NextFile.Directory.Name.Contains("Sorceress") || NextFile.Directory.Name.Contains("Wizard")) { keyname = HeroJob.Mage; } if (NextFile.Directory.Name.Contains("Special")) { keyname = HeroJob.Assassin; } if (keyname != HeroJob.NULL) { if (!names.ContainsKey(keyname)) { names[keyname] = new List <string>(); } if (format == NextFile.Extension) { string name = NextFile.Name.Replace(format, ""); names[keyname].Add(name.Trim()); } } } } } return(names); }