// Update is called once per frame void Update() { Vector3 lastPos = transform.position; if (dragging) { dragTime += Time.deltaTime; Vector3 mousePos = Input.mousePosition; mousePos.z = -Camera.main.transform.position.z + height; mousePos = Camera.main.ScreenToWorldPoint(mousePos); transform.position = new Vector3(mousePos.x, mousePos.y, height) + dragPoint; if (LeftArea(1f) && currentHolder) { currentHolder.RemoveCard(this); } } else { transform.rotation = Quaternion.RotateTowards(transform.rotation, Quaternion.Euler(Vector3.zero), 1f); } if (moveDuration >= 0f && moveDuration <= 1f) { moveDuration += Time.deltaTime * moveSpeed; transform.position = Vector3.Lerp(fromPosition, toPosition, moveDuration); } Tilt(lastPos, transform.position); float offset = dragging ? 0.1f : 0f; shadow.position = new Vector3(transform.position.x, transform.position.y, dragging ? -0.1f : 0f); shadow.localScale = dragging ? shadowScale * 1.1f : shadowScale; }