void Start() { DetermineLanePosition(); raceManager = GameObject.FindObjectOfType <RaceManager>(); carPositionManager = GameObject.FindObjectOfType <CarPositionManager>(); anim = GetComponent <Animator>(); dummyShooter = GetComponent <DummyShooter>(); collisionHandler = GetComponent <CollisionHandler>(); desiredXPos = transform.position.x; //desiredXPos isn't assigned a value until we push left or right, need default value } //End Start
void Start() { DetermineLanePosition(); raceManager = GameObject.FindObjectOfType <RaceManager>(); shooter = GetComponent <Shooter>(); player4RightSideCollider = GameObject.FindObjectOfType <Player4RightSideCollider>(); player4LeftSideCollider = GameObject.FindObjectOfType <Player4LeftSideCollider>(); leftTouchInput = GameObject.FindObjectOfType <LeftTouchInput>(); rightTouchInput = GameObject.FindObjectOfType <RightTouchInput>(); carPositionManager = GameObject.FindObjectOfType <CarPositionManager>(); engineAudioSource = GetComponent <AudioSource>(); anim = GetComponent <Animator>(); collisionHandler = GetComponent <CollisionHandler>(); speedProgressBar = GameObject.FindObjectOfType <SpeedProgessBar>(); desiredXPos = transform.position.x; //desiredXPos isn't assigned a value until we push left or right, need default value } //End Start