Beispiel #1
0
 void Start()
 {
     DetermineLanePosition();
     raceManager        = GameObject.FindObjectOfType <RaceManager>();
     carPositionManager = GameObject.FindObjectOfType <CarPositionManager>();
     anim             = GetComponent <Animator>();
     dummyShooter     = GetComponent <DummyShooter>();
     collisionHandler = GetComponent <CollisionHandler>();
     desiredXPos      = transform.position.x; //desiredXPos isn't assigned a value until we push left or right, need default value
 }                                            //End Start
Beispiel #2
0
 void Start()
 {
     DetermineLanePosition();
     raceManager = GameObject.FindObjectOfType <RaceManager>();
     shooter     = GetComponent <Shooter>();
     player4RightSideCollider = GameObject.FindObjectOfType <Player4RightSideCollider>();
     player4LeftSideCollider  = GameObject.FindObjectOfType <Player4LeftSideCollider>();
     leftTouchInput           = GameObject.FindObjectOfType <LeftTouchInput>();
     rightTouchInput          = GameObject.FindObjectOfType <RightTouchInput>();
     carPositionManager       = GameObject.FindObjectOfType <CarPositionManager>();
     engineAudioSource        = GetComponent <AudioSource>();
     anim             = GetComponent <Animator>();
     collisionHandler = GetComponent <CollisionHandler>();
     speedProgressBar = GameObject.FindObjectOfType <SpeedProgessBar>();
     desiredXPos      = transform.position.x; //desiredXPos isn't assigned a value until we push left or right, need default value
 }                                            //End Start