void FixedUpdate() { h = Input.GetAxis(Horizontal_KEY); accel = brake = Input.GetAxis(Vertical_KEY); handbrake = Input.GetAxis(HANDBRAKE_KEY); m_Car.Move(h, accel, brake, handbrake); // pass the input to the car! activeNitro = Input.GetButton(NITRO_KEY); m_Car.nitro(activeNitro); }
void FixedUpdate() { // h = Input.GetAxis(Horizontal_KEY) ; h = Input.GetAxis("Mouse X"); // accel = brake = Input.GetAxis(Vertical_KEY) ; accel = brake = Input.GetAxis("Mouse Y"); if (Input.touchCount > 0) { h = Input.touches[0].deltaPosition.x; accel = brake = Input.touches[0].deltaPosition.y; } handbrake = Input.GetAxis(HANDBRAKE_KEY); m_Car.Move(h, accel, brake, handbrake); // pass the input to the car! activeNitro = Input.GetButton(NITRO_KEY); m_Car.nitro(activeNitro); }