void Update() { if (captureTypeCurrent != captureType) { captureTypeCurrent = captureType; SetCaptureType(); } }
void Start() { captureTypeCurrent = captureType; SetCaptureType(); blur.blurSpread = 0; blur.enabled = false; RemoveText(); SetActiveGameOverText(false); }
void Update() { if(captureTypeCurrent !=captureType) { captureTypeCurrent = captureType; SetCaptureType(); } }