void Update()
 {
     if (captureTypeCurrent != captureType)
     {
         captureTypeCurrent = captureType;
         SetCaptureType();
     }
 }
        void Start()
        {
            captureTypeCurrent = captureType;
            SetCaptureType();

            blur.blurSpread = 0;
            blur.enabled    = false;

            RemoveText();
            SetActiveGameOverText(false);
        }
 void Update()
 {
     if(captureTypeCurrent !=captureType)
     {
         captureTypeCurrent = captureType;
         SetCaptureType();
     }
 }
        void Start()
        {
            captureTypeCurrent = captureType;
            SetCaptureType();

            blur.blurSpread = 0;
            blur.enabled = false;

            RemoveText();
            SetActiveGameOverText(false);
        }