protected override void Start()
    {
        base.Start();

        m_pointCloud     = new List <Vector3> ();
        m_pointColors    = new List <Color> ();
        m_particleSystem = Instantiate(m_particleSystemPrefab);

        m_pixelCapturer = Camera.main.GetComponent <CaptureCenterPixel>();

        // Clear any ply files that were written last time.
        Utils.DeleteAllAppFiles();
    }
 // Use this for initialization
 void Start()
 {
     m_animationId   = Animator.StringToHash("wasColored");
     m_pixelCapturer = m_arCamera.GetComponent <CaptureCenterPixel>();
 }