protected override void Start() { base.Start(); m_pointCloud = new List <Vector3> (); m_pointColors = new List <Color> (); m_particleSystem = Instantiate(m_particleSystemPrefab); m_pixelCapturer = Camera.main.GetComponent <CaptureCenterPixel>(); // Clear any ply files that were written last time. Utils.DeleteAllAppFiles(); }
// Use this for initialization void Start() { m_animationId = Animator.StringToHash("wasColored"); m_pixelCapturer = m_arCamera.GetComponent <CaptureCenterPixel>(); }