/// <summary> /// Closes the current instance and releases any resources being held /// </summary> public void Close() { if (Disposed != _current) { _current = Disposed; GC.SuppressFinalize(this); CloseInner(); CaptureBuffer.Clear(); } }
/// <summary> /// Clears the capture buffer /// </summary> public void ClearCapture() { _CheckDisposed(); CaptureBuffer.Clear(); }
public void ClearCapture() { CaptureBuffer.Clear(); }