public void RpcPlayerUpdated(int waiterIndex, string name) { if (_captainsMess.IsConnected() && _lobbyManager != null) { _lobbyManager.SetWaiterName(waiterIndex, name); } else { if (!_captainsMess.IsConnected()) { Debug.Log("Cannot set waiter name because captains mess is not connected"); } else { Debug.Log("Cannot set waiter name because lobbyManager is null"); } } }
public void OpenLobby() { _introPanel.SetActive(false); if (!_captainsMess.IsConnected()) { _captainsMess.AutoConnect(); } }