예제 #1
0
    private void Awake()
    {
        guideAudioS2     = GetComponent <AudioSource>();
        mm4Script        = GetComponent <MagicMoveV4>();
        capsIngestScript = leftController.GetComponent <CapsulatedIngestionV2>();
        pcolScript       = particleWeapon.GetComponent <ParticleCollision>();

        teleportScriptR = GetComponent <Teleportation>();
        teleportScriptL = leftController.GetComponent <Teleportation>();

        animEndGameNote = endGameNote.GetComponent <Animator>();
    }
예제 #2
0
    // Use this for initialization
    void Awake()
    {
        particle = GetComponent <ParticleLauncher>();
        ingest   = GetComponent <CapsulatedIngestionV2>();
        nets     = GetComponent <NETSv1>();


        particle.enabled = false;
        ingest.enabled   = false;
        nets.enabled     = false;

        rendP = particleButton.gameObject.GetComponent <Renderer>();
        rendI = ingestButton.gameObject.GetComponent <Renderer>();
        rendN = netsButton.gameObject.GetComponent <Renderer>();

        //weaponText = displayUI.GetComponent<TextMeshPro> ();

        aimingReticle.SetActive(false);

        animTeleButton = teleButtonAssembly.GetComponent <Animator>();

        AM2Script  = rightController.GetComponent <AudioManagerS2>();
        errorAudio = GetComponent <AudioSource>();
    }