public static void NextGUI(GameObject current, GameObject next) { Timeout.StopTimers(); showHelpUI(next); next.SetActive(true); if (current != null) { if (!GetDisableCanvasIgnoreList().Contains(current)) { current.SetActive(false); } else { current.GetComponent <Canvas>().enabled = false; } CanvasList.IncrementIndex(); } Timeout.Instance.StartCoroutine(playCanvasAudio(next)); }