コード例 #1
0
 public static void NextGUI(GameObject current, GameObject next)
 {
     Timeout.StopTimers();
     showHelpUI(next);
     next.SetActive(true);
     if (current != null)
     {
         if (!GetDisableCanvasIgnoreList().Contains(current))
         {
             current.SetActive(false);
         }
         else
         {
             current.GetComponent <Canvas>().enabled = false;
         }
         CanvasList.IncrementIndex();
     }
     Timeout.Instance.StartCoroutine(playCanvasAudio(next));
 }