void Start() { Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; tankRb = GetComponent <Rigidbody>(); body.Init(bodyTurnSpeed); turret.Init(mouseSensitivity, turretTurnSpeed); cannon.Init(mouseSensitivity, cannonMinTurnY, cannonMaxTurnY, initialRocketCount); gun.InitWithPrefab(bulletPrefab, bulletSP, initialBulletCount); isGunShooting = false; }