public void Fire() { if (_cannonController != null) { _cannonController.Fire(); } }
public void HandleShootEvent() { CannonController jp = Player.GetComponent <CannonController> (); if (jp) { Debug.Log("EXISTO"); } if (!angulo) { return; } if (!fuerza) { return; } float angle = float.Parse(angulo.text.ToString()); float force = float.Parse(fuerza.text.ToString()); jp.handleRotation(angle); if (force < 0.0f) { force = force * -1; } jp.Fire(force); //Debug.Log ("Force:" + force + "," + "Angle: " + angle); angulo.text = ""; fuerza.text = ""; }
void Update() { if (useInitialAngle) { cannon.SetTargetWithAngle(targetCursor.transform.position, initialFireAngle); } else { cannon.SetTargetWithSpeed(targetCursor.transform.position, initialFireSpeed, useLowAngle); } if (Input.GetButtonDown("Fire1") && !EventSystem.current.IsPointerOverGameObject()) { cannon.Fire(); Text destroy = GameObject.Find("usedBomb").GetComponent <Text>(); destroy.text = (int.Parse(destroy.text) - 1) + ""; if ((int.Parse(destroy.text)) <= 0) { endGameScreen.SetActive(true); GameObject gamesatus = GameObject.Find("GameStatus"); gamesatus.transform.position = new Vector3(endGameScreen.transform.position.x + 130, endGameScreen.transform.position.y + 200, 0); Time.timeScale = 0; } } timeOfFlightText.text = Mathf.Clamp(cannon.lastShotTimeOfFlight - (Time.time - cannon.lastShotTime), 0, float.MaxValue).ToString("F3"); }
public JsonResult Fire() { if (CannonController.Fire()) { return(this.Json("Fired!")); } else { return(this.Json("Couldn't Fire?...")); } }
void controlCannon() { // Rotate cannon int x = 0, y = 0; if (Input.GetKey(KeyCode.I)) { y = 1; } else if (Input.GetKey(KeyCode.K)) { y = -1; } if (Input.GetKey(KeyCode.J)) { x = -1; } else if (Input.GetKey(KeyCode.L)) { x = 1; } if (x != 0 || y != 0) { // FIXME needs a better way for figuring out which rotator is which CannonRotator[] rotators = gameManager.CurrentPlayer.Cannon.GetComponentsInChildren <CannonRotator>(); if (x != 0) { rotators[1].Rotate(360 * x * Time.deltaTime); } if (y != 0) { rotators[0].Rotate(360 * y * Time.deltaTime); } } // Fire current cannon if (Input.GetKeyDown(KeyCode.Keypad0) || Input.GetKeyDown(KeyCode.Alpha0)) { GameManager.Player player = gameManager.CurrentPlayer; CannonController cannon = player.Cannon.GetComponent <CannonController>(); cannon.Fire(); } if (Input.GetKeyDown(KeyCode.Keypad3) || Input.GetKeyDown(KeyCode.Alpha3)) { Debug.Log("DEBUG suicide"); GameManager.Player player = gameManager.CurrentPlayer; IDestroyableObject destroyable = player.Cannon.GetComponent <IDestroyableObject>(); destroyable.OnDestroyObject(); } }
public void OnTriggerStay(Collider other) { if (other.tag == "Controller") { SteamVR_TrackedObject controller = other.GetComponent <SteamVR_TrackedObject>(); if (controller != null && controller.index != SteamVR_TrackedObject.EIndex.None) { if (SteamVR_Controller.Input((int)controller.index).GetPressDown(SteamVR_Controller.ButtonMask.Trigger)) { Cannon.Fire(); } } } }
void Update() { if (useInitialAngle) { cannon.SetTargetWithAngle(targetCursor.transform.position, initialFireAngle); } else { cannon.SetTargetWithSpeed(targetCursor.transform.position, initialFireSpeed, useLowAngle); } if (Input.GetButtonDown("Fire1") && !EventSystem.current.IsPointerOverGameObject()) { cannon.Fire(); } }
void Update() { if (useInitialAngle) { cannon.SetTargetWithAngle(targetCursor.transform.position, initialFireAngle); } else { cannon.SetTargetWithSpeed(targetCursor.transform.position, initialFireSpeed, useLowAngle); } if (Input.GetButtonDown("Fire1") && !EventSystem.current.IsPointerOverGameObject()) { cannon.Fire(); } timeOfFlightText.text = Mathf.Clamp(cannon.lastShotTimeOfFlight - (Time.time - cannon.lastShotTime), 0, float.MaxValue).ToString("F3"); }
void FixedUpdate() { float mouseXMovement = Input.GetAxis("Mouse X"); float mouseYMovement = Input.GetAxis("Mouse Y"); float tankMovement = Input.GetAxis("Horizontal"); float bodyMovement = Input.GetAxis("Vertical"); body.Turn(tankMovement); turret.Turn(mouseXMovement); MoveTank(bodyMovement); cannon.Turn(mouseYMovement); if (Input.GetButton("Fire1") && cannonTimer >= cannonFireRate && cannon.CanFire()) { cannonTimer = 0f; cannon.Fire(); } if (Input.GetButtonDown("Fire2") && gun.currentState != FireMode.Auto) { gun.Fire(); } else if (Input.GetButton("Fire2") && !isGunShooting && gun.currentState == FireMode.Auto) { isGunShooting = true; gun.Auto(); } else if (Input.GetButtonUp("Fire2") && isGunShooting && gun.currentState == FireMode.Auto) { isGunShooting = false; gun.StopFire(); } if (Input.GetKeyDown(KeyCode.F)) { gun.ChangeState(); gun.StopFire(); isGunShooting = false; } }
private void Update() { if (!hasAuthority) { return; } if (_isDead) { _cannonController.AimHigh(Vector3.zero); return; } var input = JoystickInput.Left.CurrentJoystickDirection3; _chassisController.Move(input); // if (_joystickInput.CurrentJoystickDirection3 != Vector3.zero) // { // } // else // { // _turretController.LookAt(transform.forward); // } _turretController.LookAt(JoystickInput.Right.CurrentJoystickDirection3); _cannonController.AimHigh(JoystickInput.Right.CurrentJoystickDirection3); if (Input.GetKeyDown(KeyCode.Space) || JoystickInput.Right.Released && JoystickInput.Right.CurrentJoystickDirection3.magnitude > InputMagnitudeForShotCancel) { _cannonController.Fire(); } if (Input.GetKeyDown(KeyCode.V) || JoystickInput.Right.Pressed) { _teslaShield.Activate(); } if (Input.GetKeyDown(KeyCode.C)) { TakeDamage(Player, 20); } }
public void Click(object h) { Cannon.Fire(t.Percentage); }