public void Retarget_Button() { if (playerCombat.InCombat) { Camp _camp = playerCombat.opponentStats.GetComponent <EnemyStats>().camp; _camp.SwitchTarget(); } }
public override void Die() { base.Die(); GameManager.instance.playerStats.GiveGold(gold_reward); camp.enemies.Remove(this.gameObject); if (camp.enemies.Count <= 0) { camp.CampCleared(); } else { camp.SwitchTarget(); } Destroy(this.gameObject); }