예제 #1
0
    private DicePanelParam GetDicePanelParamByLand(Land land, bool isAttack)
    {
        Camp camp           = CampDic[land.CampID];
        int  basicDiceRolls = land.GetBasicDiceRolls();
        //地块上的卡牌获得的额外投掷次数
        BattleCardTriggerTime diceRoll = isAttack ? BattleCardTriggerTime.ATTACK_DICE_ROLL : BattleCardTriggerTime.DEFENCE_DICE_ROLL;
        int cardExtraDiceRolls         = land.GetExtraIncreaseByCard(diceRoll);

        Debug.Log(camp.name + "阵营地块卡牌额外投掷次数是" + cardExtraDiceRolls);
        //阵营获得的额外投掷次数(坦克,飞机等+1)
        int campExtraDiceRolls = camp.GetExtraDiceRollsAttackByLand(land, isAttack);
        int finalDiceRolls     = basicDiceRolls + cardExtraDiceRolls + campExtraDiceRolls;
        //根据最终投掷次数模拟的结果
        int basicDiceRandomPoint = GetDiceRandomResult(finalDiceRolls);

        Debug.Log(camp.name + "阵营摇色子点数是" + basicDiceRandomPoint);
        //地块上的卡牌的额外点数加成
        BattleCardTriggerTime endPoint = isAttack ? BattleCardTriggerTime.ATTACK_END_POINT : BattleCardTriggerTime.DEFENCE_END_POINT;
        int cardExtraEndPoint          = land.GetExtraIncreaseByCard(endPoint);

        Debug.Log(camp.name + "阵营地块卡牌点数是" + cardExtraEndPoint);
        //阵营卡牌当回合持续buff点数加成
        int campCardExtraEndPoint = camp.hasCardBuff ? camp.CampBuffCardEffect.attackExtraEndPoint : 0;

        Debug.Log(camp.name + "阵营阵营buff点数是" + campCardExtraEndPoint);
        int finalDicePoint = basicDiceRandomPoint + cardExtraEndPoint + campCardExtraEndPoint;

        if (isAttack)
        {
            _attackPoint = finalDicePoint;
        }
        else
        {
            _defencePoint = finalDicePoint;
        }
        return(new DicePanelParam(camp.name, null, finalDiceRolls, finalDicePoint));
    }