예제 #1
0
파일: Destroy.cs 프로젝트: Glenn415/MEGATAP
 private void Start()
 {
     bottomPlayer = GameObject.Find("Player 1").GetComponent <CameraOneRotator>();
     topPlayer    = GameObject.Find("Player 2 Camera").GetComponent <CameraTwoRotator>();
     floor        = topPlayer.GetFloor();
     face         = topPlayer.GetState();
 }
예제 #2
0
    private void Start()
    {
        once  = false;
        count = 0;
        cam   = GameObject.Find("Player 1").GetComponent <CameraOneRotator>();

        switch (cam.GetState())
        {
        case 1:
            transform.eulerAngles = new Vector3(0, 0, 0);
            direction             = new Vector3(-1.0f, 0.0f, 0.0f);
            break;

        case 2:
            transform.eulerAngles = new Vector3(0, 270, 0);
            direction             = new Vector3(0.0f, 0.0f, -1.0f);
            break;

        case 3:
            transform.eulerAngles = new Vector3(0, 180, 0);
            direction             = new Vector3(1.0f, 0.0f, 0.0f);
            break;

        case 4:
            transform.eulerAngles = new Vector3(0, 90, 0);
            direction             = new Vector3(0.0f, 0.0f, 1.0f);
            break;
        }
    }