private void Start() { bottomPlayer = GameObject.Find("Player 1").GetComponent <CameraOneRotator>(); topPlayer = GameObject.Find("Player 2 Camera").GetComponent <CameraTwoRotator>(); floor = topPlayer.GetFloor(); face = topPlayer.GetState(); }
private void Start() { once = false; count = 0; cam = GameObject.Find("Player 1").GetComponent <CameraOneRotator>(); switch (cam.GetState()) { case 1: transform.eulerAngles = new Vector3(0, 0, 0); direction = new Vector3(-1.0f, 0.0f, 0.0f); break; case 2: transform.eulerAngles = new Vector3(0, 270, 0); direction = new Vector3(0.0f, 0.0f, -1.0f); break; case 3: transform.eulerAngles = new Vector3(0, 180, 0); direction = new Vector3(1.0f, 0.0f, 0.0f); break; case 4: transform.eulerAngles = new Vector3(0, 90, 0); direction = new Vector3(0.0f, 0.0f, 1.0f); break; } }