public override void OnInspectorGUI() { base.OnInspectorGUI(); if (GUILayout.Button("Align to Player")) { CameraMovement cm = target as CameraMovement; cm.CenterOnPlayer(); } }
public override void OnInspectorGUI() { base.OnInspectorGUI(); if (GUILayout.Button("Align to Player")) { CameraMovement cm = target as CameraMovement; cm.CenterOnPlayer(); } }