private void PcControls() { if (Input.GetKeyDown(KeyCode.Mouse0)) { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit, Mathf.Infinity)) { if (IsPointerOverUIObject()) { return; } globalPointer = hit.point; if (Input.GetKey(KeyCode.LeftShift)) { Deformator.InstantiateBlockToChunk(BlockSelectingType.ThisBlock, 0, ref globalPointer, ref VMG); } else { Deformator.InstantiateBlockToChunk(BlockSelectingType.OutOfThisBlock, IdOfBlockInHand, ref globalPointer, ref VMG); } } } /*if (Input.GetKeyDown(KeyCode.Mouse1)) * { * firstScreenTouh = NormalizedMousePos(); * } * if (Input.GetKeyUp(KeyCode.Mouse1)) * { * firstScreenTouh = -Vector2.zero; * } * if (firstScreenTouh != -Vector2.zero) * { * Vector2 nmp = NormalizedMousePos(); * cameraMovement.AddToNormalizedAngle((nmp.x - firstScreenTouh.x) * cameraMovement.GetSensitivity() * Time.deltaTime); * firstScreenTouh = nmp; * } */ cameraMovement.AddToNormalizedAngle(0.01f * cameraMovement.GetSensitivity() * Time.deltaTime); if (Input.GetKeyDown(KeyCode.Mouse2)) { firstScreenTouhWheel = NormalizedMousePos(); } if (Input.GetKeyUp(KeyCode.Mouse2)) { firstScreenTouhWheel = -Vector2.zero; } if (firstScreenTouhWheel != -Vector2.zero) { Vector2 nmp = NormalizedMousePos(); Vector3 camPos = cameraMovement.GameCamera.transform.position; camPos.y = 0; Vector3 centerPos = cameraMovement.CenterOfView.transform.position; centerPos.y = 0; Vector3 cameraDirectionY = (centerPos - camPos); Vector3 cameraDirectionX = Quaternion.Euler(new Vector3(0, 90, 0)) * cameraDirectionY / 2; Vector3 OffsetVector = (firstScreenTouhWheel.y - nmp.y) * (cameraDirectionY); OffsetVector += (firstScreenTouhWheel.x - nmp.x) * (cameraDirectionX); OffsetVector *= cameraMovement.GetMoveSensitivity() * Time.deltaTime; cameraMovement.CenterOfView.transform.position += OffsetVector; firstScreenTouhWheel = nmp; } cameraMovement.AddRange(-Input.mouseScrollDelta.y * cameraMovement.GetZoomSensitivity()); cameraMovement.UpdateCameraTransform(); }