private void OnTriggerEnter(Collider other) { if (other.CompareTag("Light") && !other.isTrigger) { player2Passed = true; } if (other.CompareTag("Dark") && !other.isTrigger) { player1Passed = true; } if (player1Passed && player2Passed) { cM.MoveCamera(); gameObject.SetActive(false); } }
private void Setup() { m_MapReaderMono.Displacement = m_TileDisplacement; m_MapReaderMono.Origin = m_Origin; m_CameraMove.MoveCamera(m_Origin); }