// Use this for initialization void Start() { if(isLocalPlayer){ gameObject.transform.position = NetworkManager.singleton.GetStartPosition().position; GameObject cam = GameObject.Find("Main Camera"); GameObject camRef = GameObject.Find("CameraReference"); GameObject sus = GameObject.Find("SuspicionSlider"); cc=cam.GetComponent<CameraController>(); camRef.transform.position = transform.position; GetComponent<SuspicionControllerNetwork>().santa = gameObject; GetComponent<SuspicionControllerNetwork>().suspicionSlider = sus.GetComponent<Slider>(); cc.santa = gameObject; cc.InitialiseCamera(); cc.enabled = true; //set creaky board santa //isoCamera.enabled = true; //isoCamera.cameraComponent //GetComponent<CharacterController>().enabled = true; } }