private void Start() { GameManager.Instacne.m_Main.IsPlayStop = true; m_StartCimemaCam.SetFocus(); m_Dragon.m_DeadEvent += BossDead; m_Dragon.transform.position = m_Dragon.transform.position + Vector3.up * 10.0f; m_Dragon.m_Animator.CrossFade("FlyStand", 0); StartCoroutine(C_DragonLanding()); }
public override void MotionEnd(int _Value) { base.MotionEnd(_Value); WeaponActivate(_Value, false); m_FollowCamera.SetFocus(); }