private void Start()
    {
        GameManager.Instacne.m_Main.IsPlayStop = true;

        m_StartCimemaCam.SetFocus();
        m_Dragon.m_DeadEvent       += BossDead;
        m_Dragon.transform.position = m_Dragon.transform.position + Vector3.up * 10.0f;
        m_Dragon.m_Animator.CrossFade("FlyStand", 0);
        StartCoroutine(C_DragonLanding());
    }
 public override void MotionEnd(int _Value)
 {
     base.MotionEnd(_Value);
     WeaponActivate(_Value, false);
     m_FollowCamera.SetFocus();
 }