public void ChangeCamera3() { Camera2.SetActive(false); Camera3.SetActive(false); Camera4.SetActive(false); Camera1.SetActive(true); }
public void OnCamera1() { Canvas.transform.parent = Camera1.transform; Image.SetActive(false); Camera1.SetActive(true); Camera2.SetActive(false); Camera3.SetActive(false); Camera4.SetActive(false); Camera1button.sprite = Camera1buttonSprite[1]; Camera2button.sprite = Camera2buttonSprite[0]; Camera3button.sprite = Camera3buttonSprite[0]; Camera4button.sprite = Camera4buttonSprite[0]; }
public void ChangeCamera1() { Camera3.SetActive(true); }