//初期化関数 IdとName、向きを書き込む public void Init(int pieceId, PieceKind piecekind, int faceId, int forwardFaceId) { ForwardFaceId = forwardFaceId; PieceCamera = GetComponent <Camera.PlayCamera>(); Id = pieceId; Name = piecekind; FaceId = faceId; ShapeType = this.transform.parent.gameObject.GetComponent <Field.SurfaceInfo>().SideNum; //transform.LookAt(ManagerStore.fieldManager.GetSurfaceInfoById(forwardFaceId).transform); //ManagerStore.fieldManager.AligmentObject(this.gameObject); }
public frmCameraSetting(Camera.CameraBase camera) { InitializeComponent(); this.camera1 = camera; }