static void Postfix(MainSettingsModelSO ____mainSettingsModel)
        {
            useDepthTexture = ____mainSettingsModel.smokeGraphicsSettings;

            if (!isInited)
            {
                if (CamManager.baseCullingMask == 0)
                {
                    CamManager.baseCullingMask = Camera.main.cullingMask;
                }

                isInited = true;

                Plugin.Log.Notice("Game is ready, Initializing...");

                CamManager.Init();
            }
            else
            {
                foreach (var cam in CamManager.cams.Values)
                {
                    cam.UpdateDepthTextureActive();
                }
            }
        }