예제 #1
0
 public void resetButton()
 {
     //SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
     mainCam.ResetGame();
     player.resetGame();
     foreach (Drager dr in MovableTile)
     {
         dr.ResetGame();
     }
     foreach (Drager dr in Inventory)
     {
         dr.ResetGame();
     }
     foreach (MS_Arabian ar in arabian)
     {
         ar.ResetGame();
     }
     foreach (MS_Soldier so in soldier)
     {
         so.ResetGame();
     }
     foreach (MS_HealthController hc in healthController)
     {
         hc.ResetGame();
     }
     ammoBox.SetActive(true);
     MainBGM.SetVolume(0.7f);
     buttonArea.enabled = true;
 }
예제 #2
0
 public void resetGame()
 {
     start = false;
     stop  = false;
     reset = true;
     mainCam.ResetGame();
     rm.ResetGame();
     foreach (Drager dr in MovableTile)
     {
         dr.ResetGame();
     }
     foreach (Drager dr in Inventory)
     {
         dr.ResetGame();
     }
     foreach (rm_enemy en in enemy)
     {
         en.enemyStop();
     }
     foreach (rm_obj ob in obj)
     {
         ob.Active();
     }
     MainBgm.PlaySound();
     rm.movestart       = false;
     buttonArea.enabled = true;
 }
예제 #3
0
 //맵 초기화
 public void resetGame()
 {
     mainCam.ResetGame();
     Actor.ResetGame();
     foreach (Drager dr in MovableTile)
     {
         dr.ResetGame();
     }
     foreach (Drager dr in Inventory)
     {
         dr.ResetGame();
     }
     foreach (Mario_Goomba gm in Goomba)
     {
         gm.ResetGame();
     }
     MainBGM.SetVolume(0.7f);
     buttonArea.enabled = true;
 }