public void resetButton() { //SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); mainCam.ResetGame(); player.resetGame(); foreach (Drager dr in MovableTile) { dr.ResetGame(); } foreach (Drager dr in Inventory) { dr.ResetGame(); } foreach (MS_Arabian ar in arabian) { ar.ResetGame(); } foreach (MS_Soldier so in soldier) { so.ResetGame(); } foreach (MS_HealthController hc in healthController) { hc.ResetGame(); } ammoBox.SetActive(true); MainBGM.SetVolume(0.7f); buttonArea.enabled = true; }
public void resetGame() { start = false; stop = false; reset = true; mainCam.ResetGame(); rm.ResetGame(); foreach (Drager dr in MovableTile) { dr.ResetGame(); } foreach (Drager dr in Inventory) { dr.ResetGame(); } foreach (rm_enemy en in enemy) { en.enemyStop(); } foreach (rm_obj ob in obj) { ob.Active(); } MainBgm.PlaySound(); rm.movestart = false; buttonArea.enabled = true; }
//맵 초기화 public void resetGame() { mainCam.ResetGame(); Actor.ResetGame(); foreach (Drager dr in MovableTile) { dr.ResetGame(); } foreach (Drager dr in Inventory) { dr.ResetGame(); } foreach (Mario_Goomba gm in Goomba) { gm.ResetGame(); } MainBGM.SetVolume(0.7f); buttonArea.enabled = true; }