static private void LoadAllAudios() { if (_soundsLib.Count > 0) { return; } soundsCointaner = General.Create(Root.classesContainer, CamControl.CurrentCamera().transform.position, "SoundContainer", CamControl.CurrentCamera().transform); //starts the music MusicManager.Start(); }
public static void CameraWasChanged() { soundsCointaner.gameObject.transform.SetParent(CamControl.CurrentCamera().transform); soundsCointaner.gameObject.transform.position = CamControl.CurrentCamera().transform.position; }