void OnDPadRight(CallbackContext hValue) { DSC_Input.SetButtonInput(m_nPlayerID, (int)InputButtonType.DPadRight, hValue.ReadValueAsButton()); }
void OnSouth(CallbackContext hValue) { DSC_Input.SetButtonInput(m_nPlayerID, (int)InputButtonType.South, hValue.ReadValueAsButton()); }
public void OnR1(CallbackContext hValue) { DSC_Input.SetButtonInput(m_nPlayerID, (int)InputButtonType.R1, hValue.ReadValueAsButton()); }
void OnCancel(CallbackContext hValue) { DSC_Input.SetButtonInput(m_nPlayerID, (int)InputButtonType.Cancel, hValue.ReadValueAsButton()); }
private void OnJump(CallbackContext ctx) => Jump = ctx.ReadValueAsButton();
public void OnSprint(CallbackContext ctx) { bool val = ctx.ReadValueAsButton(); animator.SetBool("run", ctx.ReadValueAsButton()); }
public virtual void OnEscape(CallbackContext context) { escape = context.ReadValueAsButton(); }
public virtual void OnInteract(CallbackContext context) { interact = context.ReadValueAsButton(); }
public virtual void OnPower(CallbackContext context) { power = context.ReadValueAsButton(); }
public virtual void OnKick(CallbackContext context) { kick = context.ReadValueAsButton(); }
public virtual void OnJump(CallbackContext context) { jump = context.ReadValueAsButton(); }