// Use this for initialization
 void Start()
 {
     Player        = GameObject.Find("Player");
     GController   = GameObject.Find("Controller").GetComponent("GameController") as GameController;
     cage          = GameObject.Find("CageBase").GetComponent("CageController")  as CageController;
     L2PC          = GameObject.Find("FlowControllerObject").GetComponent("L2ProblemController") as L2ProblemController;
     CraneLRHandle = GameObject.Find("L2CraneTopBlockLR");
     Piston2       = GameObject.Find("Piston2");
 }
예제 #2
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    // Use this for initialization
    void Start()
    {
        cage = GameObject.Find("CageBase").GetComponent("CageController") as CageController;

        for (int i = 0; i < 5; i++)
        {
            rams[i] = GameObject.Find("L2Ram" + (i + 1)).GetComponent("L2Ram") as L2Ram;
        }
        problemList = new ArrayList();
        loadProblems();
        newProblem();
    }
예제 #3
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    // Use this for initialization
    void Start()
    {
        level2Story                    = this.GetComponent("Level2StoryScript") as Level2StoryScript;
        newtonLevel2Controller         = GameObject.Find("Newton").GetComponent("NewtonLevel2Controller") as NewtonLevel2Controller;
        newtonLevel2Controller.enabled = false;
        gameController                 = GameObject.Find("Controller").GetComponent("GameController") as GameController;
        consoleController              = GameObject.Find("console").GetComponent("ConsoleController") as ConsoleController;
        student             = GameObject.FindWithTag("Player").GetComponent("StudentModel") as StudentModel;
        cageController      = GameObject.Find("CageBase").GetComponent("CageController") as CageController;
        l2ProblemController = this.GetComponent("L2ProblemController") as L2ProblemController;

        cageController.CrashEvent += cageCrashListener;
    }
예제 #4
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 // Use this for initialization
 void Start()
 {
     cage = GameObject.Find("CageBase").GetComponent("CageController")  as CageController;
 }
예제 #5
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 // Use this for initialization
 void Start()
 {
     cage = GameObject.Find("CageBase").GetComponent("CageController")  as CageController;
 }
예제 #6
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    // Use this for initialization
    void Start()
    {
        cage = GameObject.Find("CageBase").GetComponent("CageController") as CageController;

        for (int i =0; i < 5; i++) {
            rams[i] = GameObject.Find("L2Ram" + (i+1)).GetComponent("L2Ram") as L2Ram;
        }
        problemList = new ArrayList();
        loadProblems();
        newProblem();
    }
 // Use this for initialization
 void Start()
 {
     Player = GameObject.Find("Player");
     GController = GameObject.Find("Controller").GetComponent("GameController") as GameController;
     cage = GameObject.Find("CageBase").GetComponent("CageController")  as CageController;
     L2PC = GameObject.Find("FlowControllerObject").GetComponent("L2ProblemController") as L2ProblemController;
     CraneLRHandle = GameObject.Find("L2CraneTopBlockLR");
     Piston2 = GameObject.Find("Piston2");
 }
예제 #8
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    // Use this for initialization
    void Start()
    {
        level2Story = this.GetComponent("Level2StoryScript") as Level2StoryScript;
        newtonLevel2Controller = GameObject.Find("Newton").GetComponent("NewtonLevel2Controller") as NewtonLevel2Controller;
        newtonLevel2Controller.enabled = false;
        gameController = GameObject.Find("Controller").GetComponent("GameController") as GameController;
        consoleController = GameObject.Find("console").GetComponent("ConsoleController") as ConsoleController;
        student = GameObject.FindWithTag("Player").GetComponent("StudentModel") as StudentModel;
        cageController = GameObject.Find("CageBase").GetComponent("CageController") as CageController;
        l2ProblemController = this.GetComponent("L2ProblemController") as L2ProblemController;

        cageController.CrashEvent += cageCrashListener;
    }