// Use this for initialization void Start() { Player = GameObject.Find("Player"); GController = GameObject.Find("Controller").GetComponent("GameController") as GameController; cage = GameObject.Find("CageBase").GetComponent("CageController") as CageController; L2PC = GameObject.Find("FlowControllerObject").GetComponent("L2ProblemController") as L2ProblemController; CraneLRHandle = GameObject.Find("L2CraneTopBlockLR"); Piston2 = GameObject.Find("Piston2"); }
// Use this for initialization void Start() { cage = GameObject.Find("CageBase").GetComponent("CageController") as CageController; for (int i = 0; i < 5; i++) { rams[i] = GameObject.Find("L2Ram" + (i + 1)).GetComponent("L2Ram") as L2Ram; } problemList = new ArrayList(); loadProblems(); newProblem(); }
// Use this for initialization void Start() { level2Story = this.GetComponent("Level2StoryScript") as Level2StoryScript; newtonLevel2Controller = GameObject.Find("Newton").GetComponent("NewtonLevel2Controller") as NewtonLevel2Controller; newtonLevel2Controller.enabled = false; gameController = GameObject.Find("Controller").GetComponent("GameController") as GameController; consoleController = GameObject.Find("console").GetComponent("ConsoleController") as ConsoleController; student = GameObject.FindWithTag("Player").GetComponent("StudentModel") as StudentModel; cageController = GameObject.Find("CageBase").GetComponent("CageController") as CageController; l2ProblemController = this.GetComponent("L2ProblemController") as L2ProblemController; cageController.CrashEvent += cageCrashListener; }
// Use this for initialization void Start() { cage = GameObject.Find("CageBase").GetComponent("CageController") as CageController; }
// Use this for initialization void Start() { cage = GameObject.Find("CageBase").GetComponent("CageController") as CageController; for (int i =0; i < 5; i++) { rams[i] = GameObject.Find("L2Ram" + (i+1)).GetComponent("L2Ram") as L2Ram; } problemList = new ArrayList(); loadProblems(); newProblem(); }