예제 #1
0
    public override void Enter()
    {
        base.Enter();
        process = 1;
        timer.Enter(vanishTime);

        attributes.isDead = true;
        velocity.isActive = false;
        velocity.Reset();
        anim.animator.enabled   = false;
        attackListener.isActive = false;
        attackListener.Reset();
        iKManager.SetAim(false);
        iKManager.SetHold(false);
        iKManager.SetDead(true);
        weaponHandle.Reset();
        weaponHandle.active = false;
    }
예제 #2
0
 public void SetPlayerEnable(bool isEnable)
 {
     velocity.isActive = isEnable;
     velocity.Reset();
 }