public override void Enter() { base.Enter(); process = 1; timer.Enter(vanishTime); attributes.isDead = true; velocity.isActive = false; velocity.Reset(); anim.animator.enabled = false; attackListener.isActive = false; attackListener.Reset(); iKManager.SetAim(false); iKManager.SetHold(false); iKManager.SetDead(true); weaponHandle.Reset(); weaponHandle.active = false; }
public void SetPlayerEnable(bool isEnable) { velocity.isActive = isEnable; velocity.Reset(); }