public override void Apply(CAIController from, CAIController to) { //Debug.Log("buff apply to target"); base.Apply(from, to); //不是己方给与的效果, 那么我们就人物是伤害了 //TODO 可能有坑 if (m_owner != null && !m_owner.SameTeam(m_from)) { m_owner.Pawn.Instigator = m_from; } if (MBuffMeta.Duration > 0) { m_durationReg = new CTimeRegulator(MBuffMeta.Duration); //Debug.Log("create duration time is " + m_meta.Duration); } if (MBuffMeta.Period > 0) { m_dotReg = new CTimeRegulator(MBuffMeta.Period); OnPeriod(); } ApplyModification(); ApplyState(); }
public CProcedureBase(string name) : base(name) { m_loadingTimeReg = new CTimeRegulator(m_maxLoadingSecond, 1); }
protected override void OnDestroy() { base.OnDestroy(); m_durationReg = null; m_dotReg = null; }
public CAISense_Sight() : base() { m_regulator = new CTimeRegulator(0.1f); }