static int HeadLoad(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); SourcesLoadSq obj = (SourcesLoadSq)ToLua.CheckObject(L, 1, typeof(SourcesLoadSq)); UnityEngine.UI.Text arg0 = (UnityEngine.UI.Text)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.UI.Text)); obj.HeadLoad(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ProcessEvent(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); SourcesLoadSq obj = (SourcesLoadSq)ToLua.CheckObject(L, 1, typeof(SourcesLoadSq)); U3DEventFrame.MsgBase arg0 = (U3DEventFrame.MsgBase)ToLua.CheckObject(L, 2, typeof(U3DEventFrame.MsgBase)); obj.ProcessEvent(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }