public static void SavePlayer(CTPlayableCharacter player) { const string playerDataFileName = "playerdata.ctdata"; BinaryFormatter formatter = new BinaryFormatter(); string path = Application.persistentDataPath + "/" + playerDataFileName; FileStream stream = new FileStream(path, FileMode.Create); CTGameState data = new CTGameState(player); formatter.Serialize(stream, data); stream.Close(); }
public static CTGameState LoadPlayer() { string path = Application.persistentDataPath + "/" + playerDataFileName; if (File.Exists(path)) { BinaryFormatter formatter = new BinaryFormatter(); FileStream stream = new FileStream(path, FileMode.Open); CTGameState data = formatter.Deserialize(stream) as CTGameState; stream.Close(); return(data); } else { return(null); } }