/// <summary> /// Funzione di Setup /// </summary> /// <param name="_bossCtrl"></param> public void Setup(Boss2Controller _bossCtrl) { bossCtrl = _bossCtrl; groupCtrl = bossCtrl.GetLevelManager().GetGroupController(); collisionCtrl = bossCtrl.GetBossCollisionController(); aliveTouretts = new List <TourretController>(); }
void Start() { mbc = GetComponent <Boss2Controller>(); StartSetting[0] = mbc.shotTime; StartSetting[1] = mbc.bonusTime; StartSetting[2] = mbc.angle; StartSetting[3] = mbc.bulletNum; StartSetting[4] = mbc.atk; StartCoroutine(ChangeForm(changeTime)); }
/// <summary> /// Funzione di Setup /// </summary> /// <param name="_bossCtrl"></param> public void Setup(Boss2Controller _bossCtrl) { bossCtrl = _bossCtrl; bossLifeCtrl = bossCtrl.GetBossLifeController(); maxBossLife = bossLifeCtrl.GetMaxBossLife(); thirdPhase = false; bossLifeCtrl.OnBossTakeDamage += HandleOnBossTakeDamage; }
public override void Enter() { bossCtrl = context.GetBossController(); bossTourretsCtrl = bossCtrl.GetTourretsController(); lifeCtrl = bossCtrl.GetBossLifeController(); lifeCtrl.SetCanTakeDamage(canTakeDirectDamage); bossTourretsCtrl.SetCanAim(false); Debug.Log("Phase 2 Iniziata"); Complete(); }
/// <summary> /// Override della funzione di Setup del BulletControllerBase /// </summary> public override void Setup() { if (ownerObject != null) { Boss2Controller bossCtrl = ownerObject.GetComponent <Boss2Controller>(); if (bossCtrl != null) { bossCollisionCtrl = bossCtrl.GetBossCollisionController(); } } base.Setup(); }
public override void Enter() { groupCtrl = context.GetLevelManager().GetGroupController(); bossCtrl = context.GetBossController(); laserCtrl = bossCtrl.GetLaserController(); lifeCtrl = bossCtrl.GetBossLifeController(); collisionCtrl = bossCtrl.GetBossCollisionController(); lifeCtrl.OnBossDead += HandleOnBossDead; collisionCtrl.OnAgentHit += HandleOnAgentHit; laserTimer = laserDuration; laserCtrl.StartLaser(); }
public override void Enter() { groupCtrl = context.GetLevelManager().GetGroupController(); groupMovementCtrl = groupCtrl.GetGroupMovementController(); bossCtrl = context.GetBossController(); lifeCtrl = bossCtrl.GetBossLifeController(); collisionCtrl = bossCtrl.GetBossCollisionController(); phaseCtrl = bossCtrl.GetPhaseController(); lifeCtrl.OnBossDead += HandleOnBossDead; collisionCtrl.OnAgentHit += HandleOnAgentHit; phaseCtrl.OnThirdPhaseStart += HandleOnThirdPhaseStart; suckTimer = suckDuration; }
public override void Enter() { bossCtrl = context.GetBossController(); bossTourretsCtrl = bossCtrl.GetTourretsController(); coverBlockCtrl = bossCtrl.GetCoverBlocksController(); lifeCtrl = bossCtrl.GetBossLifeController(); lifeCtrl.SetCanTakeDamage(canTakeDirectDamage); coverBlockCtrl.EnableCoverBlocks(true); bossTourretsCtrl.TourretsSetup(); bossTourretsCtrl.SetCanAim(true); Debug.Log("Phase 1 Iniziata"); Complete(); }
public override void Enter() { groupCtrl = context.GetLevelManager().GetGroupController(); bossCtrl = context.GetBossController(); tourretsCtrl = bossCtrl.GetTourretsController(); collisionCtrl = bossCtrl.GetBossCollisionController(); lifeCtrl = bossCtrl.GetBossLifeController(); tourretsCtrl.OnTourretDead += HandleOnTourretDead; tourretsCtrl.OnAllTourretsDead += HandleOnAllTourretsDead; collisionCtrl.OnAgentHit += HandleOnAgentHit; lifeCtrl.OnBossDead += HandleOnBossDead; tourretsShootRoutine = TourretsShootCoroutine(); tourretsCtrl.StartCoroutine(tourretsShootRoutine); }
public override void Enter() { groupCtrl = context.GetLevelManager().GetGroupController(); bossCtrl = context.GetBossController(); lifeCtrl = bossCtrl.GetBossLifeController(); collisionCtrl = bossCtrl.GetBossCollisionController(); tourretsCtrl = bossCtrl.GetTourretsController(); phaseCtrl = bossCtrl.GetPhaseController(); timer = 0; waitTime = Random.Range(waitTimeRange.x, waitTimeRange.y); lifeCtrl.OnBossDead += HandleOnBossDead; collisionCtrl.OnAgentHit += HandleOnAgentHit; tourretsCtrl.OnTourretDead += HandleOnTourretDead; tourretsCtrl.OnAllTourretsDead += HandleOnAllTourretDead; phaseCtrl.OnThirdPhaseStart += HandleOnThirdPhaseStart; }
/// <summary> /// Costruttore /// </summary> /// <param name="_bossCtrl"></param> /// <param name="_smController"></param> /// <param name="_gameMng"></param> public Context(Boss2Controller _bossCtrl, Boss2SMController _smController, LevelManager _lvlMng) { bossCtrl = _bossCtrl; smController = _smController; lvlMng = _lvlMng; }
/// <summary> /// Funzione di Setup /// </summary> /// <param name="_bossCtrl"></param> public void Setup(Boss2Controller _bossCtrl) { bossCtrl = _bossCtrl; collisionCtrl = bossCtrl.GetBossCollisionController(); laserCtrl.Setup(maxLaserRange, laserRadius); }
public override void Enter() { bossCtrl = context.GetBossController(); bossCtrl.KillBoss(); }
//initialise scripts into variables void Start() { boss1Controller = GetComponent <Boss1Controller> (); boss2Controller = GetComponent <Boss2Controller> (); playerController = GameObject.FindObjectOfType <PlayerController>(); }