public override bool UpdateGame() { for (int i = 1; i <= CGame.NumPlayer; i++) { CSound.AnalyzeBuffer((i - 1)); Equalizers[htEqualizer("EqualizerPlayer" + i)].Update(CSound.ToneWeigth((i - 1))); } return(true); }
public override bool UpdateGame() { for (int i = 0; i < CSettings.MaxNumPlayer; i++) { CSound.AnalyzeBuffer(i); } if (_DelayTest != null) { for (int i = 0; i < _DelayTest.Length - 1; i++) { if (_DelayTestRunning && !_DelayTest[i].Timer.IsRunning) { if (CSound.GetPosition(_DelaySound) > 0f) { _DelayTest[i].Timer.Reset(); _DelayTest[i].Timer.Start(); } } if (_DelayTest[i].Timer.IsRunning) { int player = 0; if (i == 0) { player = SelectSlides[htSelectSlides(SelectSlideRecordChannel1)].Selection; } if (i == 1) { player = SelectSlides[htSelectSlides(SelectSlideRecordChannel2)].Selection; } if (_DelayTest[i].Timer.ElapsedMilliseconds > MaxDelayTime * 1000f || player == 0) { _DelayTest[i].Delay = 0f; _DelayTest[i].Timer.Stop(); _DelayTestRunning = false; } else if (CSound.RecordGetMaxVolume(player - 1) > 0.1f && (CSound.RecordGetToneAbs(player - 1) == 9 || CSound.RecordGetToneAbs(player - 1) == 21 || CSound.RecordGetToneAbs(player - 1) == 33)) { _DelayTest[i].Delay = _DelayTest[i].Timer.ElapsedMilliseconds; _DelayTest[i].Timer.Stop(); _DelayTestRunning = false; } } } Texts[htTexts(TextDelayChannel1)].Text = _DelayTest[0].Delay.ToString("000") + " ms"; Texts[htTexts(TextDelayChannel2)].Text = _DelayTest[1].Delay.ToString("000") + " ms"; } if (CheckMicConfig()) { ChannelEnergy[0] = 0f; int player = SelectSlides[htSelectSlides(SelectSlideRecordChannel1)].Selection; if (player > 0) { ChannelEnergy[0] = CSound.RecordGetMaxVolume(player - 1); Equalizers[htEqualizer(EqualizerChannel1)].Update(CSound.ToneWeigth(player - 1)); } else { Equalizers[htEqualizer(EqualizerChannel1)].Reset(); } ChannelEnergy[1] = 0f; player = SelectSlides[htSelectSlides(SelectSlideRecordChannel2)].Selection; if (player > 0) { ChannelEnergy[1] = CSound.RecordGetMaxVolume(player - 1); Equalizers[htEqualizer(EqualizerChannel2)].Update(CSound.ToneWeigth(player - 1)); } else { Equalizers[htEqualizer(EqualizerChannel2)].Reset(); } } else { for (int i = 0; i < ChannelEnergy.Length; i++) { ChannelEnergy[i] = 0f; } Equalizers[htEqualizer(EqualizerChannel1)].Reset(); Equalizers[htEqualizer(EqualizerChannel2)].Reset(); } return(true); }