protected void onReturnClick(GameObject go) { CSContinueGame continueGame = mSocketManager.createPacket <CSContinueGame>(); continueGame.mContinue.mValue = false; mSocketManager.sendMessage(continueGame); }
//--------------------------------------------------------------------------------- protected void onContinueClick(GameObject go) { CSContinueGame continueGame = mSocketNetManager.createPacket(PACKET_TYPE.PT_CS_CONTINUE_GAME) as CSContinueGame; mSocketNetManager.sendMessage(continueGame); }