public void Perspective(float verticalAngle, float aspectRatio, float nearPlane, float farPlane) { CPP.Add("$q->perspective(verticalAngle, aspectRatio, nearPlane, farPlane);"); }
public void SetHtml(String html) { CPP.Add("$q->setHtml($check(html)->qstring());"); }
public void SetSamples(int samples) { CPP.Add("$q->setSamples(samples);"); }
public void Exec() { CPP.Add("$q->exec();"); }
public void SetReadOnly(bool state) { CPP.Add("$q->setReadOnly(state);"); }
public void InsertRow(int row, Widget label, Layout field) { CPP.Add("$q->insertRow(row, $check(label)->$q, $check(field)->$q);"); }
public void InsertRow(int row, Layout label) { CPP.Add("$q->insertRow(row, $check(label)->$q);"); }
public void Normalize() { CPP.Add("$q->normalize();"); }
public void Sub(Vector2D other) { CPP.Add("(*$q.get())-=(*($check(other)->$value()));"); }
public Vector2D(float x, float y) { CPP.Add("$q = new QVector2D(x,y);"); }
public void Set(float x, float y) { CPP.Add("$q->setX(x);"); CPP.Add("$q->setY(y);"); }
/** Adds rotation to matrix with current translation. */ public void Rotate2(float a, float x, float y, float z) { CPP.Add("$q->rotate(a, x, y, z);"); }
/** Adds translation to matrix with current rotation/scale. */ public void Translate2(float x, float y, float z) { CPP.Add("$q->translate(x, y, z);"); }
public void Ortho(float left, float right, float bottom, float top, float nearPlane, float farPlane) { CPP.Add("$q->ortho(left, right, bottom, top, nearPlane, farPlane);"); }
public void AddRow(Widget label) { CPP.Add("$q->addRow($check(label)->$q);"); }
public void Multiply(float factor) { CPP.Add("(*$q.get())*=factor;"); }
public void AddRow(Layout label) { CPP.Add("$q->addRow($check(label)->$q);"); }
public void Divide(float divsor) { CPP.Add("(*$q.get())/=divsor;"); }
public void InsertRow(int row, String label, Layout field) { CPP.Add("$q->insertRow(row, $check(label)->qstring(), $check(field)->$q);"); }
public Vector2D() { CPP.Add("$q = new QVector2D();"); }
public static void Exit(int returnCode = 0) { CPP.Add("QCoreApplication::exit(returnCode);"); }
public VBoxLayout() : base(QSharpDerived.derived) { CPP.Add("$q = new QVBoxLayout(); BoxLayout::$base($q);"); }
public CoreApplication() { CPP.Add("$q = new QCoreApplication(Qt::Core::g_argc, (char**)Qt::Core::g_argv);"); }
public FormLayout() { CPP.Add("$q = new QFormLayout();"); CPP.Add("Layout::$base($q);"); }
public void SetText(String text) { CPP.Add("$q->setPlainText($check(text)->qstring());"); }
public void AddRow(Widget label, Layout field) { CPP.Add("$q->addRow($check(label)->$q, $check(field)->$q);"); }
public TextArea() { CPP.Add("$q = new QTextEdit();"); CPP.Add("AbstractScrollArea::$base($q);"); }
public void AddRow(String label, Layout field) { CPP.Add("$q->addRow($check(label)->qstring(), $check(field)->$q);"); }
public SurfaceFormat() { CPP.Add("$q = new QSurfaceFormat();"); }
public void LookAt(Vector3D eye, Vector3D at, Vector3D up) { CPP.Add("$q->lookAt(*$check(eye)->$value(),*$check(at)->$value(),*$check(up)->$value());"); }