protected override void ProcessRecord() { SceneManager.Scene.SendInput( Input.NewTextFormatInput( TextFormatId , TextFormatInput.NewCreateTextFormat( FontFamily , FontSize ) ) ); }
// ------------------------------------------------------------------------ // Prefix: TextFormatInput // ------------------------------------------------------------------------ // Method: CreateTextFormat (textFormatId, fontFamily, fontSize) public static void CreateTextFormat( int textFormatId , string fontFamily , double fontSize ) { Scene.SendInput( Input.NewTextFormatInput( textFormatId , TextFormatInput.NewCreateTextFormat( fontFamily , fontSize ) ) ); }