public void Init(CMachine obj) { m_Game = GameObject.Find("_Game").GetComponent <CGame>(); m_Machine = obj; //Debug.Log("Machine "+m_Machine.getGameObject().name); if (gameObject.GetComponent <Collider>() == null) { Debug.LogError("Machine " + m_Machine.getGameObject().name + " have no active zone collider"); } }
/// <summary> /// Sets the machine. /// </summary> /// <param name='obj'> /// Object. /// </param> public void SetMachine(CMachine obj) { m_Machine = obj; }