private static void ProcessWaterEffects(CLRScriptBase script, uint Creature, uint Trigger) { if (script.GetIsImmune(Creature, CLRScriptBase.IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE, Trigger) != CLRScriptBase.FALSE) { return; } uint weapon = script.GetItemInSlot(CLRScriptBase.INVENTORY_SLOT_RIGHTHAND, Creature); if (script.GetIsObjectValid(weapon) == CLRScriptBase.TRUE) { int weaponType = script.GetBaseItemType(weapon); if (ALFA.Shared.Modules.InfoStore.BaseItems[weaponType].WeaponType != 1 && ALFA.Shared.Modules.InfoStore.BaseItems[weaponType].WeaponType != 0) // unfortunately, this is magic numbered in the 2da as well { script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_TEMPORARY, script.ExtraordinaryEffect(script.EffectAttackDecrease(2, CLRScriptBase.ATTACK_BONUS_ONHAND)), Creature, 6.0f); int damagePenalty = ALFA.Shared.Modules.InfoStore.BaseItems[weaponType].DieToRoll / 4; damagePenalty += script.GetAbilityModifier(CLRScriptBase.ABILITY_STRENGTH, Creature) / 2; int damageType = CLRScriptBase.DAMAGE_TYPE_SLASHING; switch (ALFA.Shared.Modules.InfoStore.BaseItems[weaponType].WeaponType) { case 2: damageType = CLRScriptBase.DAMAGE_TYPE_BLUDGEONING; break; case 3: damageType = CLRScriptBase.DAMAGE_TYPE_SLASHING; break; case 4: damageType = CLRScriptBase.DAMAGE_TYPE_SLASHING; break; case 5: damageType = CLRScriptBase.DAMAGE_TYPE_BLUDGEONING; break; } script.EffectDamageDecrease(damagePenalty, damageType); } weapon = script.GetItemInSlot(CLRScriptBase.INVENTORY_SLOT_LEFTHAND, Creature); if (script.GetIsObjectValid(weapon) == CLRScriptBase.TRUE) { weaponType = script.GetBaseItemType(weapon); if (ALFA.Shared.Modules.InfoStore.BaseItems[weaponType].WeaponType != 1 && ALFA.Shared.Modules.InfoStore.BaseItems[weaponType].WeaponType != 0) // unfortunately, this is magic numbered in the 2da as well { script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_TEMPORARY, script.ExtraordinaryEffect(script.EffectAttackDecrease(2, CLRScriptBase.ATTACK_BONUS_OFFHAND)), Creature, 6.0f); } } } else { script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_TEMPORARY, script.ExtraordinaryEffect(script.EffectAttackDecrease(2, CLRScriptBase.ATTACK_BONUS_ONHAND)), Creature, 6.0f); int damagePenalty = 1 + script.GetAbilityModifier(CLRScriptBase.ABILITY_STRENGTH, Creature) / 2; if (damagePenalty > 0) { script.EffectDamageDecrease(damagePenalty, CLRScriptBase.DAMAGE_TYPE_BLUDGEONING); } } }