public static void _QuickBuff(uint oCaster, int nSpell, CLRScriptBase s, uint oTarget = CLRScriptBase.OBJECT_INVALID) { if (oTarget == CLRScriptBase.OBJECT_INVALID) { oTarget = oCaster; } s.AssignCommand(oCaster, delegate { s.ActionCastSpellAtObject(nSpell, oCaster, CLRScriptBase.METAMAGIC_ANY, CLRScriptBase.FALSE, 0, CLRScriptBase.PROJECTILE_PATH_TYPE_DEFAULT, CLRScriptBase.TRUE); }); }
public static void Fire(CLRScriptBase s, ALFA.Shared.ActiveTrap trap, uint specialTarget) { List <uint> targets = new List <uint>(); if (s.GetIsObjectValid(specialTarget) == TRUE) { targets.Add(specialTarget); } foreach (uint contents in s.GetObjectsInPersistentObject(s.GetObjectByTag(trap.Tag, 0), OBJECT_TYPE_CREATURE, 0)) { if (FitsTrapTargetRestriction(s, trap, contents)) { targets.Add(contents); } } if (targets.Count == 0) { // Might be that they all left. In any case // we have nothing to shoot trap.IsFiring = false; return; } uint target; if (targets.Count == 1) { target = targets[0]; } else { target = targets[s.Random(targets.Count)]; } uint caster; if (s.GetIsObjectValid(trap.TrapOrigin) == FALSE) { caster = s.GetObjectByTag(trap.Tag, 0); } else { caster = trap.TrapOrigin; } if (trap.SpellTrap) { // It's a spell-- guess this is simple. s.AssignCommand(caster, delegate { s.ActionCastSpellAtObject(trap.SpellId, target, METAMAGIC_NONE, TRUE, 0, 0, 1); }); } else { foreach (uint victim in s.GetObjectsInShape(trap.EffectArea, trap.EffectSize, s.GetLocation(target), false, OBJECT_TYPE_CREATURE, s.GetPosition(caster))) { s.ApplyEffectToObject(DURATION_TYPE_INSTANT, GetTrapEffect(s, trap, victim), victim, 0.0f); _doSoloVFX(s, trap, victim); } _doGroupVFX(s, trap, s.GetLocation(target)); } if (trap.NumberOfShots > -1) { if (trap.NumberOfShots < 2) { TrapDisable.RemoveTrap(s, trap); return; } else { trap.NumberOfShots--; } } trap.IsFiring = true; s.DelayCommand(6.0f, delegate { Fire(s, trap); }); }