void EquipOnClick() { Tab_FashionData m_curChooseFashionData = TableManager.GetFashionDataByID(m_curChooseFashion, 0); int m_curChooseFashionType = 0; if (m_curChooseFashionData == null) { return; } m_curChooseFashionType = m_curChooseFashionData.FashionType; if (m_curChooseFashionType == (int)FashionType.TYPE_ClOSETH) { CG_WEAR_FASHION packet = (CG_WEAR_FASHION)PacketDistributed.CreatePacket(MessageID.PACKET_CG_WEAR_FASHION); packet.FashionID = m_curChooseFashion; packet.SendPacket(); } else if (m_curChooseFashionType == (int)FashionType.TYPE_WING) { CG_ASK_EQUIPFLYWING PACK = (CG_ASK_EQUIPFLYWING)PacketDistributed.CreatePacket(MessageID.PACKET_CG_ASK_EQUIPFLYWING); PACK.SetFlyWingType((int)GlobeVar.FLY_SOCKET_TYPE.FLY_SOCKET_DREAM); PACK.SetFlyWingId1(m_curChooseFashionData.ItemVisualID); PACK.SendPacket(); //GameManager.gameManager.FlyWingMananger.DreamFlyWing(m_curChooseFashionData.ItemVisualID); } }
public uint Execute(PacketDistributed ipacket) { CG_WEAR_FASHION packet = (CG_WEAR_FASHION )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }